The problem with Project-X was the gameplay. There’s no in-game music which is a great shame, although the sound effects are good clear and thunderously explosive. The only thing Project-X did deliver on was the graphics – it still looks lovely today. From the first glimpse of the game in the magazine reviews, it promised to bring great music, graphics and gameplay. Project X held all the esteem of a classic shoot-em-up and came with high expectations being from Team 17. If you walked into your teenage son's bedroom in late 1992, you may have found him red faced and moaning, forcefully bashing away at his joystick. If you like challenges, it's a game you have to try. Technically perfect, many consider Project-X one of the best shooters for the Amiga, despite a very high difficulty level that sometimes makes the game a little frustrating. Graphics and animation are amazing, with big sprites moving on the screen. Probably inspired by R-Type II and Gradius, this horizontally scrolling shoot 'em-up has been wonderfully designed by Rico Holmes and perfectly programmed by Andreas Tadic, with a soundtrack composed by legendary musician Allister Brimble. The DOS version was released 2 years later. Project-X is a sci-fi horizontal shooter created by Team17 originally for Amiga and released in 1992.
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